Wednesday, 19 January 2011
Blocking out CG set in Maya
OK so I've now taken my illustrator floor plan into Maya and used it in conjunk with the vert snapping to accurately block out our walls and doors. Due to it being late, and not having as much data as i would like due to our tight filming schedule on the day, there is still much to add in. Tomorrow my plan is to build in the last few recoreded areas of the plan, then see if i have enough footage (and subsequent tracking data) to add in the rest. If not, no problem, just back to uni! Here are some pics of what I have so far:

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2011
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January
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- Pass it on!
- Problem Solver
- Up up up the zigeral lickety split
- Matching Up camera moves and scenes
- De-interlacing
- So what is Interlaced footage???
- Ohhh thats what that is!!!
- Blocking out CG set in Maya
- Refining FloorPlan
- floorPlanning
- Filming and camera problems!
- a most sucsessful matchmove (results)
- A most sucsessful matchmove. (workings)
- Editing footage before working with it!
- CMOS = The problem with rolling shutters
- adding a dynamic outlook
- Shorter shots = practice perfection
- My notes on Digital Tutors introduction to matchmover
- I am jacks complete lack of understanding
- rotoscoping; Motion tracking the old fasioned way
- lets get cracking!
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January
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